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This book stresses the development of objects and software design using the Java programming language. 16 chapters with many examples:
Chapter 1 Two Initial Applications.
Chapter 2 An overview of classes.
Chapter 3 The start of the Counters class hierarchy.
Chapter 4 The completion of the Counters hierarchy.
Chapter 5 The RoomMonitor class and MoneyRegister hierarchy.
Chapter 6 The BasicMenu class.
Chapter 7 The AdaptingMenu class.
Chapter 8 Concurrent processes.
Chapter 9 Keyboard input and formatted output.
Chapter 10 The JulianDate Hierarchy.
Chapter 11 Testing Software.
Chapter 12 Streams.
Chapter 13 Standard Iterative Data Structures.
Chapter 14 Developer Supplied Data Structures.
Chapter 15 Dynamic and recursive data structures.
Chapter 16 Graphical User Interfaces.Added by blueshark on 2007-01-14 19:53:01
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